Status report:
Here’s some in-game test footage of Gonna Catcha, featuring Donum Dono as the test subject:
The video shows some tests on changing between animations depending on the state of the player:
- Gun out or holstered: 2 states
- Walking or standing: 2 states
- Facing direction: 4 states
- Total combinations: 16 states
It also shows some projectiles and the death sequence, which I will never get tired off (*Not a guarantee, I guarantee.) You may have noticed that Donum sometimes jumps in position whenever he hits a wall. That’s just my squeeze-the-player-around-the-corner code that still has some bugs to work out. At least it’s better than what I had initially:
Outside of coding and pushing pixels, I’ve cleaned up and coloured in the sketch of Donum from my last post. Now he’s no longer confined in a 64-pixel prison.
“*gasp* I’ve been vectored and coloured!” |
I also made him the temporary face of my YouTube channel and Twitter:
“Uh, I don’t feel right about accepting this position without asking Pohena first.” |
Enjoy it while it lasts; I might have other ideas about branding in the future.
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