UPDATE 7/13/2013 – The content of this post has been promoted to a full-fledged page here.
Original post:
It’s Pohena’s birthday today! To celebrate, I’ve made a list of the enemies and whatnot that will be in Gonna Catcha along with some descriptions.
I have settled on six different NPC types for the game, which I decided to sketch up in GraphicsGale (vectors coming soon). There is a small chance that I will add a few more in the future, but for now, six spirits seems sufficient.
Six spirits seems sufficient.
Six spirits seems sufficient.
Six spirits seems sufficient.
That’s makes a good tongue twister.
Left: Spirit. Right: Sprite.
Know the difference. It could save your life.
List of NPCs
Good Spirits
Wandering Spirit
Your standard happy-go-lucky spirit. They’re so content that they seem to forget that they need to be somewhere. They move around the level aimlessly; Donum should have little trouble collecting them. They do no harm to Pohena, but she must take care to not accidentally shoot them.
Bashful Spirit
These spirits are still a little shaken at the news of their deaths and actively try to avoid the player. As such, these spirits pose little annoyance to Pohena, but Donum needs chase them down in order to catch them.
Evil Spirits
Straying Spirit
Your standard troublemaking spirit. Like their good counterparts, they move around aimlessly. However, they are harmful to touch. They’re spirits Donum won’t want to bump into in a dark alley. Pohena must shoot them first before collecting them.
Vengeful Spirit
These angry spirits will do anything to avoid capture, even if it means chasing down and attacking the player. Made up of a significant amount of fighting spirit, they take multiple shots to stun or subdue. These spirits will keep Donum constantly on his toes and Pohena must remain vigilant so she doesn’t get overwhelmed.
Preta
(a.k.a. “hungry ghosts“)
This is a new enemy class. They are harmful to touch and take multiple shots to stun, but they do not need to and cannot be captured as they are beings and not spirits. They mainly serve as a nuisance to the player.
Hungry Ghost
In a futile battle against hunger and thirst, these ghosts will eat anything they find, whether it be food or items. Donum and Pohena need to be quick on their feet if they want those items.
(Note: I’ll be describing the items in a future post.)
Vagrant Ghost
These ghosts hate the outdoors. Everywhere seems to be either too hot or too cold, never just right. Hence, they try to seek shelter anywhere they can, even if it’s already occupied. Good spirits don’t like sharing space with these guys, so they’ll flee if one of them makes it into the shelter. Similarly, if one of them opens the door to the jail, the evil spirits inside will be more than happy to escape. Donum and Pohena must boot the Vagrant Ghost out the shelter or jail before they can put the spirits back in.
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