Out of the blue, I decided to participate in the GM48 10 game jam held on r/gamemaker on Reddit. The theme was “Guns that don’t shoot bullets”. So I decided to make a game with guns that shoot minions at your opponent, and kick them into submission. Here is the result: Fodder Cannon.
You can download the game from itch.io.
|Kick, punch. It’s all in the mind.|
|I regret nothing!|
|It’s been a long day.|
|Sometimes you just can’t win. ¯_(ツ)_/¯|
And here’s a time-lapse video of the process:
And here is the brief post-mortem I posted on r/gamemaker:
Did you succeed with your plans?
Finishing a full-playable game? Yes. Finishing absolutely everything I wanted to do? No. I wanted to implement a single-player option in my game but didn’t have the time.
Did you come up against any obstacles?
The only obstacle I came across was a technical one. I had been testing my game on both the Windows and HTML5 platforms during the jam so that I could release a standalone and a web version of it afterwards. During the last hour of the jam, the health and ammo meters stopped working in HTML5 for some unknown reason, so I decided to drop it for the jam since I figured my time was better spent on polishing the Windows version.
What did you think of the theme?
This was the theme I wanted to do most. I was pleasantly surprised when it was actually chosen.
Did you learn anything new?
When I don’t filter character and graphical designs in my mind and just draw whatever I feel like, things get a little bizarre.
I can compose something resembling background music in as little as two hours. I think it still needs a lot of work, but it turned out better than I expected.
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