Up until today, Gonna Catcha was nothing more than a collection of protoypes, loosely connected together and couldn’t work together as a whole game without changes to the hard code.
Well that ends today.
I’ve taken care of all the little things and filled up the holes to make Gonna Catcha a playable alpha (yes, I know I’ve called the previous versions of the game “alpha builds”; in hindsight I think that was jumping the gun a bit). It still has some game-breaking bugs, but at least the game progression is there now:
And just in time for Ghost Month, the 7th month of the lunar calendar, which starts tomorrow I believe. According to the various superstitions surrounding Ghost Month, I shouldn’t be working on Gonna Catcha at all for the next 30 or so days, unless I want to be pestered by evil spirits. Well, if anything goes wrong in the coming month, such as me losing all my work or my computer catching on fire, then I’ll have a convenient scapegoat:
lolololol |
On the 15th day of Ghost Month is the Ghost Festival. During the festival, the Heibai Wuchang 黑白無常, the Black and White Guards of Impermanance, supposedly appear and give people free money. Depending on your cultural background, you may know them by different names:
- Fan Wujiu and Xie Bi’an, 范無救 謝必安
- Qiye and Baye, 七爺 八爺
- Da Boye and Er Boye, 大伯爺 二伯爺
- Pohena Das and Donum Dono 魄伊娜・達斯 當納睦・當儺
OK, I made that last one up. 😛
There’s more to Ghost Month and the Ghost Festival than that, but I’ll save it for another day. Also, the ROM Game Jam is next weekend; I need to brush up on my HTML5 GameMaker skills.
P.S. I updated Gonna Catcha’s info page with a new screenshot and the video above.
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