gameplay
This thing doesn’t have Free Play yet. Got any quarters?
Here’s a video update of Gonna Catcha, showing the game in it’s current glory:
After playtesting the game for a bit, I’ve come to realize that the Pohena rounds are too easy.
Find out on the next exciting episode of Dragonba- err, I mean Quadolor Dev Blog.
Adventures in Downtown Toronto, full of games and excitement
Woo! New colour scheme!
This past weekend, my formerly-TOJam team, “Robots Mashing Keyboards”, and I met to discuss our formerly-TOJam project, That Which Binds Us. We officially have started the project and are now writing down everything we need to do to make this game come into fruition. Here is the premise of our game:
“Oh no! I forgot to feed my dog and the store is closing in just five minutes!”
In this game, the player must walk their very hungry and impatient dog to the pet store to get some food before it starves. The task is not a simple one as many distractions stand between you and the store.
Once we get more details hammered out, I’ll make a proper info page on the project just like I did with Gonna Catcha.
In other news, I also went to the Toronto Comics Arts Festival (TCAF) on Saturday with my friends, the other members of “Robots Mashing Keyboards”. The event was hosted in multiple locations far apart from one another, so we decided to go to the one nearest to us, Bento Miso. It was hosting the Bit Bazaar on that day, where a whole bunch of indie game devs were showcasing their works with playable demos and selling special copies of their games and other merchandise.
I got to (very briefly) talk with Christine Love, creator of Digital: A Love Story and Analogue: A Hate Story. I bought a set of postcard prints featuring the two main characters from Analogue, *Hyun-ae and *Mute, from her, because I just like the game THAAAAAAAT much. 🙂
Some of the other games that caught my attention were:
- Lovers in a Dangerous Spacetime by Asteroid Base – a 2-player co-op game were both players operate a spaceship to defeat enemies and rescue planets from invasions. The control consoles for each of the ship’s systems (turrets, shield, thruster and laser) are spread throughout the ship, so the players must navigate through the ship’s corridors and ladders to switch between them.
- TBRS [Turn Based Rhythm Shooter] – “Part bullet hell, part music game”, TBRS has the player and enemy try to shoot each other in turns. First, the enemy will attempt shoot the player using various bullet patterns in rhythm, which the player must avoid, and generate a sequence of button presses (L, R or L+R). Next, the player must match that sequence in order to shoot back at the enemy. The player must also move into the proper position so that their shots don’t miss (which varies depending on the weapon used).
- Super T.I.M.E. Force by Capybara Games – A run-and-gun game (like Contra) featuring a squad of different playable characters, each with their own unique abilities. Like in Braid, if you die, you must rewind back to a previous time in order to continue playing. Your past attempts will aid you subsequent attempts to progress through the level and you can even save them from death to get lives back.
- Actual Sunlight by Will O’Neill
- Tower of the Gorillion 悪魔塔ゴリリオン by Circuiton World Design
- They Bleed Pixels by Spooky Squid Games
Time really flies you’re eagerly awaiting something.
I haven’t been working on Gonna Catcha as much this past week, mostly because I was distracted by the Toronto Game Jam that is happening next weekend: coming up with ideas and eagerly awaiting the confirmation email. Today, I received note that my team was still on the waiting list of participants (they received ~100 more registrations than spots available). Here’s hoping that additional spots will become available in the coming week.
I’ve been working on some ideas for the theme music for the TOJam project, this is what I have so far:
Now back to our regularly scheduled programming…
The last thing I was working on for Gonna Catcha was the pathfinding for the Vengeful (left) and Bashful (right) spirits.
We have some Items on the agenda that we must discuss. [Updated: 9/3/2013]
UPDATE 9/3/2013 – The content of this post has been promoted to a full-fledged page here.
As promised in the previous post, I will be talking about the items and power-ups that will be in Gonna Catcha.
Double Shot
Long Shot
Shield
Ruckus
Bonus Items
That’s it, you’re going on my Enemies List! [Updated 7/13/2013]
Six spirits seems sufficient.
Six spirits seems sufficient.
List of NPCs
Good Spirits
Wandering Spirit
Bashful Spirit
Evil Spirits
Straying Spirit
Vengeful Spirit
Preta
Hungry Ghost
Vagrant Ghost
Gonna Catcha – Gameplay Test & Explanation
*goes to sit at desk, opens a magazine*
Remember, there will be a quiz on the video next Wednesday!