After some thought and playtesting of the co-op mode, I decided to move the beta release of Gonna Catcha ahead of schedule. I feel the game is stable and complete enough to be playtested by a wider audience. The things I planned to do before I wanted to release the beta has now been moved to the “Beta → Release Candidate” list. What does that mean? Nothing really. Development will continue as it was before, it’s just that there won’t be a high score table or attract mode in the beta right away. Technicalities, blah blah blah. However, before I do release the beta, I do need to do a little bit of tidying and housekeeping to get the game ready (i.e. write documentation and make the interface a bit more user-friendly). Stay tuned to this blog for more information and a special TV offer! (Wait, no.)
Not to leave you empty-handed, here’s a screenshot of the title screen:
Gasp! It has a proper title in it now! After many changes and revisions, I’ve settled on “導魂使隊” as the Chinese-character title for Gonna Catcha. “導魂使隊” translates to, or at least what I want it to translate to, “team of spirit-guiding emissaries” or “team of psychopomp emissaries”.
|Wait, do you even know how to write that on paper?
In related and coincidental news, Rise & Fall
will also be making its public debut at the “ROM Game Jam: Ancient Arcade” event at the Royal Ontario Museum in Toronto on October 19, as part of International Archaeology Day
. My team and I will be there from 1PM-3PM. So if you happen to be going to the ROM that day, feel free to drop by. This will be the first of a handful of planned appearances by Rise & Fall
at a public event. Stay tuned to the blog for more information and we’ll double your order absolutely free! Just pay shipping and handling. (Nah.)
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