This thing doesn’t have Free Play yet. Got any quarters?

Alright, it’s the moment you’ve all been waiting for. …Okay, some of you. …Okay, mostly me.

Here’s a video update of Gonna Catcha, showing the game in it’s current glory:

After playtesting the game for a bit, I’ve come to realize that the Pohena rounds are too easy.

Chasing around the fleeing Bashful Spirits (above left) while avoiding Vengeful Spirits (above right) provides a good challenge in Donum rounds, however the behaviours of the same two spirits make Pohena rounds a breeze. Bashful Spirits generally stay out of your way, reducing chances of friendly fire, while Vengeful Spirits home in on Pohena like lambs to the slaughter.  I haven’t put in the Hungry and Vagrant Ghosts in the game yet, but I don’t imagine them making Pohena rounds that much more difficult (they are designed more to be nuisances than threats).  In light of this, I made have to add additional types of spirits, one for good and one for evil, to balance out the gameplay.

Find out on the next exciting episode of Dragonba-  err, I mean Quadolor Dev Blog.

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