In my previous post, I talked about a test play of Gonna Catcha; when I played as Donum, chasing down fleeing Bashful Spirits (left) while evading pursuing Vengeful Spirits (right) provided a decent challenge, but when I played as Pohena, things became far too easy. What can I do to try and fix this? Why not just swap their behaviours?
Today, I introduce to you two new spirit types: Bothersome Spirits (left), who follow Pohena around and get in her way (increasing the chances of friendly fire), and Anxious Spirits (right), who, fearing what punishments await them if they’re caught, flee from Pohena.
Also, the addition of these two spirits also rounds out the rogues gallery pretty well:
I added the two new spirits to the latest build of Gonna Catcha, along with some changes to the spirits’ movement code to make them spread out more and less likely to move together in groups. This is the result:
Pohena rounds now feel a bit more challenging, but they still lack a certain something. I think the good spirits need to be even more detrimental to Pohena’s goal than just taking points away in order to make her levels more interesting.
Copyright © Quadolor Games. All rights reserved.