Even though I did get the game working on an Ubuntu virtual machine (Linux Mint) a while back:
Meanwhile, on #Linux. #gamemakerstudio #ubuntu pic.twitter.com/zNyA5IlKCn
— Quadolor Games (@QuadolorGames) February 15, 2014
What else…? Oh right, the issue of payment. The exchange of money for goods and services. Gonna Catcha will be available as a pay-what-you-want title with no minimum.
Whoa, it’s being a while since I posted here. I’ve been so busy getting Gonna Catcha ready for release that I haven’t had the time to make posts. Well, I tried but the post got so long that I got bored of writing it.
There was a video I wanted to accompany another post I wanted to write, but I think I’ll just show it here. During the development of the game, I noticed that the attract mode demo would end in one of two outcomes seemingly at random, despite there being only one set of input files and a fixed seed for the random number generator. Eventually, I discovered what determined which outcome would occur, whether controller input was enabled or not.