Gonna Catcha: In-Game Testing

Status report:

Here’s some in-game test footage of Gonna Catcha, featuring Donum Dono as the test subject:

The video shows some tests on changing between animations depending on the state of the player:
  • Gun out or holstered: 2 states
  • Walking or standing:  2 states
  • Facing direction:  4 states
  • Total combinations:  16 states
It also shows some projectiles and the death sequence, which I will never get tired off (*Not a guarantee, I guarantee.)  You may have noticed that Donum sometimes jumps in position whenever he hits a wall.  That’s just my squeeze-the-player-around-the-corner code that still has some bugs to work out.  At least it’s better than what I had initially:

Outside of coding and pushing pixels, I’ve cleaned up and coloured in the sketch of Donum from my last post.  Now he’s no longer confined in a 64-pixel prison.

“*gasp* I’ve been vectored and coloured!”

I also made him the temporary face of my YouTube channel and Twitter:

“Uh, I don’t feel right about accepting this position without asking Pohena first.”

Enjoy it while it lasts; I might have other ideas about branding in the future.

Copyright © Quadolor Games. All rights reserved.

Gonna Catcha – An arcade-style maze game [Updated 4/3/2013]

UPDATE 4/3/2013:  This page is deprecated.  Here’s the more up-to-date page:


UPDATE 3/17/2013:  Woo!  Coloured portraits!

The time has finally come; allow me to introduce my new game project.

Game Info

The game is called Gonna Catcha, an arcade-style maze game where the player(s) assume the role of one of two psychopomps in their duty to get spirits to where they belong.  What’s a psychopomp?  You know, those guys that guide spirits of the dead into the afterlife.  You knowthese guys.


The names of the two player characters are Pohenas Das (left) and Donum Dono (right). Pohena is in charge of collecting evil spirits while Donum is in charge of collecting the good ones.  Each psychopomp will have different game mechanics reflecting their different jobs:

  • Pohena must subdue evil spirits before collecting them and take care to not get defeated by them or accidentally attack good spirits (who serve as obstacles).
  • Donum must attract good spirits to come to him and take care not to accidentally attract or get defeated by evil spirits (who serve as hazards).

In 1-player mode, the player will alternate playing as Pohena and Donum between stages (or sets of stages). 2-player alternating will essentially be the same thing, except with two game sessions intertwined.  Finally, 2-player co-op will have each player taking the role of one psychopomp and may involve a different set of stages.

Platforms

Right now, I have the following options:  Windows, HTML5 and Android.  Windows is the easiest, so I’ll target that first.  With a few tweaks, I can get it running on my website as an HTML5 game; Android might take a while longer.

Characters

I’ve introduced the main characters briefly above, but I’ve written some more detailed character bios on a page linked below.  It will be updated as time goes now and I flesh them out some more.

Sprites

Below are some concept sprite art.  I chose to use a 4-colour palette for each character to emulate the look of old arcade games.  I also included a 16-colour sprite for each character to demonstrate their actual colour palettes.

Audio

And last, but definitely not least, the theme music.  Since I have an arcade-style game with arcade-style sprites. why not go the whole nine yards?

Release Date

TBD.

That’s all I have to say for now.  Stay tuned for updates!

ZOMG!

Copyright © Quadolor Games. All rights reserved.