Maybe Pohena was a wild game hunter in a past life. I guess I was much more spot-on than I thought when I decided to make an 80s-arcade-style maze game. 😛
Of course, I didn’t pull the stun-capture-cage game mechanic of Gonna Catcha out of thin air. It was actually inspired from the game Out to Lunch, a platformer made by Mindscape in 1993 for the Game Boy and SNES and later ported to the Amiga a year later. You played as a chef who had to round up his escaped ingredients:
I’ll have an update on the progress of the game up in the next few days (I hope).