|It’s been another slow week or so.|
Yes, I know things are moving a bit slow for Gonna Catcha, but fret not as I did make some improvements to the spirit sprites. (Hmm, I’m getting déjà vu here.) I added some animation to them to make them more lively. *BA-DUM TSSH*
(hold for groans and boos)
|No one suspects the spirits with the shifty eyes!|
If I get the scoring system done and add a a title screen, I can release a demo version of the game. And that would be just super. 🙂
In other news, it turned out I did make it into the Toronto Game Jam 2013, about 15 hours before the event started. Some people had cancelled their confirmations, so there were spots open for my team. Unfortunately, my team members had already made other plans for the weekend since when the initial rejection email was sent out, so we had to decline as well. Hopefully things will turn out better next year.
Despite all that, we’re still have our game idea; might as well not let it go to waste. We decided to go ahead and make the game anyway in the near future. I’ll write about our experiences here. Also, it shouldn’t take too much time away from Gonna Catcha, so I’ll still be working on that concurrently.